Combat Platformer in Godot 4: Feb 2023 progress
I started working on a side-scrolling combat platformer prototype in Godot 4. I’m regularly downloading new snapshots of Godot 4 beta which sometimes introduces breaking API changes, but I hope it will be worth it when it finally gets released.
I managed to port most of my code for character control/animation from an older project. But it was top-view, so I still had to work more to get running and jumping to work.
The biggest issue I had with physics was a regression on move_and_slide
(see this issue). Otherwise, I’d say Godot’s built-in classes made it pretty simple. I don’t have any custom raycasts in my code so far.
So far I implemented the following features for the player character:
- move and jump
- melee attack: can chain up to two slashes
- health system: get hurt and die
I’d like to make this open source, but as it contains some copyrighted third-party assets (although free). I may extract the scripts into some public submodule (as with my Unity projects) though, so stay tuned!
Assets used: