Long Nguyen Huu
aka komehara – Game developer
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Devlog

  • Jun 18, 2024 #godot

    Combat Platformer in Godot 4: June 2024 progress

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  • Apr 12, 2024 #godot

    Combat Platformer in Godot 4: April 2024 progress

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  • Jan 6, 2024 #godot

    Combat Platformer in Godot 4: January 2024 progress

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  • Oct 11, 2023 #godot

    Snake remake in Godot 4: October 2023 progress

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  • Jun 8, 2023 #godot

    Combat Platformer in Godot 4: June 2023 progress

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  • Feb 12, 2023 #godot

    Combat Platformer in Godot 4: Feb 2023 progress

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  • May 24, 2019 #c++ #game-engine

    C++ 2D Game Engine – Postmortem

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  • Feb 14, 2017 #ue4 #blueprints

    Blueprint-defined behavior with dynamic multicast delegates in Unreal Engine

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  • Jan 23, 2017 #ue4 #c++

    Screen Debug Message macros for Unreal Engine

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  • Dec 18, 2016 #unity #character

    Crawling side-view character in Unity

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  • Jul 26, 2016 #ue4 #blueprints

    Scales prototype in Unreal Engine

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  • Long Nguyen Huu
  • n.huu.long@gmail.com

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