Resume
You can read my resume below or download the PDF.
Long Nguyen Huu
Game Programmer
https://hsandt.github.io | Skype: n_huulong | Paris, France |
https://komehara.itch.io | n.huu.long@gmail.com | +33 6 98 06 82 74 |
https://github.com/hsandt |
Profile
I have 3 years of experience working in studios on shipped games for PC & console. I also enjoy working solo or in jams with lightweight engines. I’m enthusiastic about new tools and seek efficient workflows.
Tech
Engines | Unity, Godot, Renpy, PICO-8, Unreal Engine |
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Programming languages | C#, C++, Python, GDScript, Lua, Rust |
Professional experience
Evil Genius 2
2020.10 - 2022.02 @ Rebellion Warwick, UK (remote work from France)
Construction and management simulation for Windows, PS4, PS5, Xbox One, Xbox Series S/X
In-house engine - Gameplay & UI programming (C++)
- Temperature system
- Trap combo tracking system
- New events & objectives
- Misc fixes & improvements
Hotshot Racing
2018.11 - 2019.11 @ Sumo Digital, UK
Racing game for Windows, Switch, PS4, Xbox One
In-house engine - Gameplay, UI & Tool programming (C++/C#)
- Money reward & car part unlock/purchase system
- Improve track surface effects on gameplay and aesthetics
- Improve boost system (charge gauge, PFX and screen FX, HUD animations)
- Improve debug tool (C#)
Ghost Recon: Breakpoint
2017.08 - 2018.08 @ Ubisoft Paris, France
Open-world military shooter for Windows, PS4, Xbox One
In-house engine - Gameplay programming in 3C team (C++)
Implement the following systems:
- Injury system
- Suppressive fire
- Sync shot drone
and plug the associated character animations, voices, camera FX and/or network replication
Guns, Gore & Cannoli 2
2016.08 - 2016.12 @ Crazy Monkey Studios, Belgium (internship)
Indie run 'n' gun for Windows, Switch, PS4, Xbox One
Unity - Gameplay programming (C#), Level design
- Level design: prototype area with houses (whiteboxing, enemy spawns, switches and events)
- Gameplay programming: bomber enemy (movement and attack behavior)
- Tool programming: improve AI navmesh generation and custom editor tools
Personal projects
pico sonic (fan game)
2018.05 - 2023.02
A partial 8-bit demake of Sonic 3 made with PICO-8
- Programming (Lua): menu, cinematics, in-game
- Rebuild beginning of first level to work without enemies
- Adapt sprite and SFX to lo-res
- Convert and adjust FamiTracker BGM made by a chiptune composer for PICO-8
Education
Postgraduate degree in Interactive Digital Experiences
2015.10 - 2017.02 @ Gobelins (Paris, France) - Enjmin (Angoulême, France)
Double degree of Master of Science in Engineering
2011.09 - 2015.08 @ Supélec (France) - Keio University (Japan)
Languages
English | Full working proficiency |
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French | Native |
Japanese | Limited working proficiency |
German | Limited working proficiency |
Korean | Beginner |