Description

Guns, Gore & Cannoli 2 is the sequel of Guns, Gore & Cannoli, an over-the-top run ‘n gun for 1-4 players by Crazy Monkey Studios (now Rogueside). The game’s campaign features the story of Vinnie, a gangster in the 1940s, over 16 levels from America to Europe. Vinnie can use a variety of melee and fire weapons to eliminate human threats, zombies and bosses. Since the previous game, GGC2 added many weapons, 360° aiming and online co-op.

Screenshots

Guns Gore and Cannoli 2 - Fighting in a bar Guns Gore and Cannoli 2 - Fighting with the police Guns Gore and Cannoli 2 - Flamethrower Guns Gore and Cannoli 2 - Fighting on the beach

Context

I assisted Crazy Monkey Studios on gameplay and AI programming during my end-of-year internship as part of graduating requirements at Gobelins. I coded in C# using Unity.

Team

  • Steven Verbeek: Production, Project management, UI and network programming
  • Paul Rozie: Gameplay and network programming
  • Benjamin Claeys: Art, Level design
  • Matthias Claeys: Art, Animation, Audio, Level design

Role

Level design

I prototyped a level section made of a series of houses with leaking gas and fire:

  • Whiteboxing
  • Enemy spawn and destructible placement
  • Event trigger and interactive switch placement

Gameplay programming

I programmed the bomber enemy:

  • Airplane movement
  • Randomized bombing pattern

UI programming

I worked on the input hint system for the tutorial sections:

  • Display keyboard, mouse or gamepad button icons based on current input device

Tutorial input hint message: Press LT to jump

Tool programming

I improved existing tools:

  • More robust AI navmesh generation
  • More readable debug text

Misc

  • Minor physics optimization